This is my first mod. It's pretty big, the main idea is to make things more interesting, by improving various skills and items. But note that this mod is a mess since I abruptly gave up on it a year ago; many things are unfinished. But if there's interest, I'll update it some more.

https://mega.nz/folder/kbI3CYxT#pPW9PlH4eNwlAwoMCEvETA

The documentation included is not 100% thorough, but it's close to it. There are around 100 other txt documents that I made but aren't included, but I think they'd just make things more confusing than they already are. A lot of the txt documents also have worthless information, systems that aren't implemented yet and incomplete content. Anything with {} means it isn't in the game yet. Anything written in strict lowercase probably isn't in the game either. Files with the 001 designation are the most complete txt files and are almost entirely implemented.

The txt files are also intentionally unencrypted, so feel free to look into them and steal skills or items or systems or whatever. Just note that a lot of things are based on multilayered, spaghettified systems, so it won't necessarily be easy to take things from this mod. If you want to know how I did something, just ask.

MAJOR CHANGES THAT I REMEMBER:
All uniques are reworked, and you can "ersatzify" uniques by cubing them with a stamina potion, which kind of works like Median XL unique tiering.
All sets are reworked, and any class can use sets by "shifting" class-specific sets, transforming them into pieces that can be used by anyone (although usually the shifted set item is weaker).
Runewords are disabled since I can't think of a way to keep them around without them being worthless or invalidating the existence of magics/rares (I think I disabled them anyways, not 100% certain on that).
Almost every single monster is reworked, and they usually have 6 qualities, which you may gain damage bonuses against (i.e. Langer Briser deals bonus damage against Wtls=Witless enemies, which are things like Zombies and Maggot Babies and Skeletons).
Most magic affixes are reworked.
Every single LoD skill is reworked and every skill has an element.
Tons of new stats and pseudostats (which are oskills that pretend to be stats).
Hundreds of new skills, which use an archetype and shared synergy system, allowing you to scale oskills with your own skills (some of which aren't actually complete and won't work).
A weapon splash system that doesn't trigger hit effects; weapons behave differently with it in that rangeadder and splash damage are inversely proportional, so a Hand Axe will do more splash damage than a Spear, but a Spear will have much more splash radius; even bows have splash damage (note that this system does not use nextdelay, so you can freely use it with novas and the like).
Many new systems, many of which I've probably forgotten about.
Extreme bug fixing, Overworked is based on this mod (in some ways it's more fixed, in some ways less).

Let me know what you think. Feedback would be greatly appreciated. If you should find something you are interested in is not complete yet, tell me what it is and I'll work on that first.